The Simulated Open Field Environment for Auditory Localization Research E. Hafter and B. Seeber Auditory Perception Lab, Department of Psychology University of California at Berkeley, Berkeley, CA 94720-1650 To date, most research on auditory localization has been done in either a non-reverberant environment or in virtual acoustic space. Whereas the anechoic environment represents an unnatural listening condition, head movements can have an impact on studies with virtual acoustics. The Simulated Open Field Environment (SOFE) uses computer controlled loudspeakers in an anechoic chamber to create realistic auditory scenes with simulated sources and echoes. It has been reimplemented using 48 channels of parallel audio. In addition, a projected high-resolution visual scene of 100º allows for study of relations between hearing and vision. Localization responses of the subject can be captured through a moving visual pointer represented by a simple light spot on the visual scene or by pictures of e.g. speakers at various azimuths or distances. By moving this pointer object indirectly with a trackball the localization responses are decoupled from proprioceptive information. Use of such a large number of speakers allows direct open-field simulations of primary sounds as well as a limited number of reflection and additional reflections can be simulated by amplitude panning between speakers. Distance-dependent damping as well as temporal delay is simulated for all auditory signals - sources and reflections - with regard to the positioning in the projected visual scene. With the option of tracking head movements, the new SOFE's most important advantage is to allow for study of sound localization in a controlled reverberant environment without the need for a defined head-position. Studies to be discussed include inclusion studies of adaptation to reverberant environments, visual capture in localization and localization of cochlear-implant patients in reverberant environments.